CGAMESUSA 2014 – 19th International Conference on Computer Games: AI, Animation, Interactive Multimedia, Virtual Worlds & Serious Games
28th July – 30th July 2014 At the Galt House Hotel, Louisville, Kentucky, USA
“You are cordially invited to participate in CGAMES’14 international conference through paper submission, workshop or special session organization, tutorial, invited speaker, demo, poster, exhibition, panel discussion, or whatever role that you might think is more appropriate and suitable to you.”
Attend
Intent on advancing the theory and practice of computer games development; CGAMESUSA is an excellent chance to network with people in your field. Plenty of talks to attend and workshops to take part in. We hope you will join us and share your theories.
Get Involved
Propose events or activities that are related to the conference themes, submit a research design and development paper, organise a new track or workshop, hire exhibition space for marketing or recruitment purposes. Please contact us with your ideas.
Information
J.A.Dandy@wlv.ac.uk
Contact a programme chair with special session proposals and for exhibition space contact Janine.
Register
Register for the conference. Please note that Author Registration needs to be completed by the 7th July 2014.
All authors are required to complete and submit an IEEE copyright form and email it to cgames.
More info – Conference
- The CGAMES 2014 conference is “Technically Co-Sponsored by IEEE Computer Society” and is in Technical Co-Sponsorship with the IEEE Computer Society Technical Committee who endorsed this conference.
AI, Animation, Interactive Multimedia, Virtual Worlds and Serious Games
CGames USA
Welcome to CGAMES 2014 International Computer Games Conference. Now in its 14th year and acknowledged as one of the leading research conferences devoted to advancing the theory and practice of computer games development.
It is organised by the University of Wolverhampton, UK, in association with the University of Louisville and the IEEE TCSIM Computer Society.
What we do
The International Conference on Computer Games: AI, Animation, Interactive Multimedia, Virtual Worlds and Serious Games brings together an international community of experts to discuss the state-of-the-art in computer games research, perspectives of future developments and innovative applications relevant to games development and related areas.
Past conferences have attracted hundreds of participants from the industry and the academia from around the globe cgames.org.
Where
The 19th Conference will take place at the Galt House Hotel, Louisville, Kentucky. One of the most scenic states in the United States, with its rolling hills, horse farms, large cave system, forests and other historic attractions.
Located on the Ohio River Louisville is known for its great park system developed by Olmstead offering magnificent views and within walking distance of many attractions in downtown Louisville.
First Announcement and Call for Papers
CGAMES 2014 Louisville
The 19 th INTERNATIONAL COMPUTER GAMES CONFERENCE
AI, Animation, Interactive Multimedia, Virtual Worlds and Serious Games
28th July – 30th 2014
Galt House Hotel, Louisville, Kentucky, USA
Venue: Galt House Hotel, Louisville, Kentucky, USA.
Venue Web Site: http://www.galthouse.com
CGAMES 2014 conference is in a Technical Co-Sponsorship with IEEE Society and the IEEE Computer Society Technical Committee on SIMULATION (TCSIM) has endorsed the conference.
The conference proceedings will be submitted for inclusion to CSDL and IEEE Xplore as well as various indexing and abstracting partners.
Welcome to CGAMES 2014 International Computer Games Conference, now in its 14th year, is acknowledged as one of the leading research conferences devoted to advancing the theory and practice of computer games development. It is organised by the University of Wolverhampton, UK, in association with the University of Louisville and the IEEE TCSIM Computer Society. The conference website can be found at www.cgamesusa.com.
The International Conference on Computer Games: AI, Animation, Interactive Multimedia, Virtual Worlds & Serious Games organised by The University of Wolverhampton, UK, is one of the leading research conferences devoted to the advancement of the theory and practice of games development. It brings together an international community of experts to discuss the state-of-the-art in computer games research, perspectives of future developments and innovative applications relevant to games development and related areas. Past conferences have attracted hundreds of participants from the industry and the academia from around the globe www.cgames.org.
The main aim of the conference is to bring together researchers, games developers, sound, graphics, video, and animation developers, education and training industry from around the world to exchange ideas on design methods, research and development, and development methodologies that are beneficial to the computer games industry and the academia. For each event the theme has been chosen to reflect the major changes in the way in which digital games are developed and played.
We hope that you will plan to join us in Louisville, Kentucky in July 2014.
For more information and enquires, please contact the conference administrator:
Janine Dandy: J.A.Dandy@wlv.ac.uk.
You are invited to submit a paper on any topic related to computer games design, development and education, and particularly papers covering the use of AI for modelling and programming “believable characters”, mobile games, and multiplayer on-line, educational and serious games. We strongly encourage the submission of papers related to the design and the experiments of original type of games, in particular in the fields of serious games, ubiquitous, mobile, cross media platforms and massively multiplayer on line games.
Paper Format
The conference will be using IEEE manuscript template in MS Word or Adobe format on an A4 page size. Template samples and Paper formatting instructions can be found at:
The Conference “No-Show Paper” Policy
The conference expects at least one author of accepted paper to present at the technical meeting of CGAMES’14. Authors of accepted papers included in the conference program who do not attend the conference and present their papers will have their papers classified as a “No Show Paper”. A “No Show List” will be created to include the authors of “No Show Paper”, which will be made available to all CGAMES organising committee, who can reject submissions from these authors for the following three years.
No-show papers will not be published in the Conference Proceedings. The conference will notify the IEEE conference operations of any papers that are to be excluded from IEEE Xplore. “No-Show Papers” will not be available on IEEE Xplore digital library or other public access IEEE forums.
Exceptions to this policy will be made by the Organising Committee of CGAMES’14 conference only if the authors of the “No-Show Paper” have produced evidence seven days before the starting date of the conference to prove that the no-show occurred due to the unanticipated events beyond the control of the authors, and every option available to the authors to present the paper was exhausted.
Important Dates
First call for papers: 15 November 2013
Paper Submission Deadline: 16 June 2014
Notification of Paper Acceptance: 30 June 2014
Final Paper Submission: 7 July 2014
Early Bird Registration: 2 April 2014
Author Registration: 7 July 2014
Conference Dates: 28 July – 30 July 2014
Important Notice – Please Read
Papers received after the Final Paper Submission deadline will not appear in the Proceedings. Authors of accepted papers are requested to orally present their papers at the conference otherwise their papers will NOT be included in conference proceedings.
Authors are expected to register at the earliest convenience. Authors are required to present at the conference. Papers will only be included in the proceedings if the registration fee is paid.
The conference will cover, but is not restricted to, the following topics:
1. Tools and systems for Games and Virtual Reality
- Games platforms, toolkits, mechanics, frameworks, engines, APIs and libraries, and middleware, Scripting engines
- Game interfaces (input devices, speech, gestures)
- Content generation tools (modelling, texturing, animation, motion capture, sound, level designer)
2. Game AI
- Neural networks, genetic algorithms, Finite State Machines, fuzzy logics, rule-based AI, probability systems, Bayesian techniques, path finding, potential functions, flocking
- Learning, adaptation and evolution
- Believable characters, models, agent architecture, memory, game bots
- Multi-Agent Simulation systems (MAS)
- Game AI for research and simulation
3. Game Design
- Game Production and Mechanics
- Level Design
- Game Assets and Content World Design
- Game Elements
- Game Play
- Game Design Process
4. Simulation, Graphics & Visualisation
- Immersive Environments, virtual environments, virtual reality, augmented reality, mixed reality
- Real-time rendering and shaders
- Procedural generation (particles, textures, objects, terrains, worlds)
- Game Physics, NURBS, skeletal animation, facial animation
- Level-Of-Detailing, image-based rendering, photo realism
5. Serious Games and Games for Research
- Edutainment, games for education and training, learning & teaching aids, technology-supported learning, simulations, developments and applications
- Disaster Management, crowd simulation, crime scene investigation, medical training, security, situation awareness, games-based therapy, games for science
6. Social and Humanities Aspects of Games
- Gender in games, violence, and pervasive gaming
- The Player
- Games and society
- Gaming communities
7. Online Games and Distributed Simulation, Multi-user, Mobile Games, and Security
- Games for mobile, Tablets, handheld, and connected systems
- MUDs, MMOGs, MMORPGs
- Games development for iPad, iPhone, and Android Phones and Tablets
- Ambient learning environments for mobile devices and ad-hoc networking
- Load Balancing and distributed Techniques
- Distributed Simulation Tools and Techniques for Mobile and Online Games (High level architecture, communication protocols, peer to peer architectures, publish/subscribe techniques, scalability and Interoperability, etc.)
- learning, information support activities
- Game Security
8. Future Games
- Generative/Procedural content development (characters, models, music, worlds)
- Physics-based games
- Emergence in Games
- Mixed-Reality and Augmented Reality for Games
- Future Games Interfaces: Touch, Gestures, Multi-Point UI
9. Emerging Games Platforms, Technologies and Applications
- Cloud computing Games
- Distributed Games, Tools, and services
- Cloud Based Tools and Services
- Emerging Games Genres and Platforms
- Computational Techniques and Architectures
- Image Processing in Games
- Information Storage and Retrieval
10. Inclusive Areas:
- Interactive robots and toys, virtual Pets
- Games Technology and ambient intelligence for next generation games
- Sensors based interaction with the environment
11. Game Design and Simulation
- Games Genres
- Games Simulation
- Level Design
- Adaptable Interactive Interfaces
12. Game Images
- Visual aesthetics
- Animation, Graphics, and Visualization
13. Sound & Music
- Sound design
- Music composition
14. Games Business, Marketing, Management, and Ethics
- Human Resources Management
- Ethics in Advertising, Marketing, and production
- Video games industry Compliance
- Training and Development in Games Industry
* Special Sessions
Early Registration begins on the evening of 27th July 2014.
The following 3 days are all day sessions and the conference dinner is normally held on the second of these two days.
| Time | Event | Room |
| 1800 – 1900 | Early Registration | TBA |
| Time | Event | Room |
| 0900 – 0930 | SESSION 1 – Opening Session | TBA |
| 0930 – 1030 | SESSION 2 – Keynote Talk | TBA |
| 1030 – 1100 | Coffee Break | Wilkinson |
| 1100 – 1300 | SESSION 3 – Serious Games 1 | TBA |
| 1300 – 1400 | Conference Lunch | TBA |
| 1400 – 1500 | SESSION 4 – Games Design | TBA |
| 1500 – 1530 | Coffee Break | TBA |
| 1530 – 1700 | SESSION 5 – Games Development | TBA |
| 1715 – 1900 | SESSION 6 – Workshop 1 TBA | TBA |
| 1930 – 2100 | Conference Reception | TBA |
| Time | Event | Room |
| 0840 – 1000 | SESSION 7 – Serious Games and Games for Research | TBA |
| 1000 – 1030 | Coffee Break | TBA |
| 1030 – 1230 | SESSION 8 – Emerging Games Platforms, Technologies and Applications | TBA |
| 1230 – 1400 | Lunch Break | On your own |
| 1400 – 1500 | SESSION 9 – Games Simulation | TBA |
| 1500 – 1530 | Coffee Break | TBA |
| 1530 – 1630 | SESSION 10 – Serious Games and Computational Intelligence | TBA |
| 1630 – 1830 | SESSION 11 – Workshop 2 TBA | TBA |
| 1900 – 2100 | Conference Dinner | TBA |
| Time | Event | Room |
| 9000 – 1000 | SESSION 12 – Keynote Talk | TBA |
| 1000 – 1100 | SESSION 13 – Computational Intelligence | TBA |
| 1100 – 1130 | Coffee Break | TBA |
| 1130 – 1240 | SESSION 14 – Games Applications | TBA |
| 1240 – 1400 | Lunch Break | On your own |
| 1400 – 1540 | SESSION 15 – Games Development and Games Applications | TBA |
| 1540 – 1550 | Break | On you own |
| 1550 – 1650 | SESSION 16 – Games Applications and Work in Progress | TBA |
| 1650 – 1730 | SESSION 17 – Open Discussion (closing remarks, future plans, student’s Best Paper Award Announcement) | TBA |
Notes:
- Please note the conference organiser reserves the right to alter, adjust and change the conference program and time without prior notice.
- The duration of the author presentation is 20 minutes plus 5 minutes for questions approximately.
Track Code:
GE – Game Engines
GD – Games Design
GDev – Games Development
CI – Computational Intelligence
EG – Emerging Games Platforms, Technologies & Applications
AP – Games Applications
SG – Serious Games and Games for Research
GS – Games Simulation, Graphics & Visualisation
WI – Work in Progress
Professor Qasim Mehdi // General Conference Chair
University of Wolverhampton, UK – q.h.mehdi@wlv.ac.uk
Professor Adel Elmaghraby // General Programme Chair
University of Louisville, USA – adel@louisville.edu
Professor Rob Moreton // International Programme Chair
University of Wolverhampton, UK – r.moreton@wlv.ac.uk
Dr Roman Yampolskiy // Programme Chair
University of Louisville, USA - roman.yampolskiy@louisville.edu
Professor Rammohan Ragade // Conference Organisation and Sponsorship Chair
University of Louisville, USA – ragade@louisville.edu
Professor Jerzy W. Jaromczyk // Academic and Industry Chair
University of Kentucky, USA – jurek@cs.uky.edu
Dr. Dar-jen Chan // Conference Workshop and Student Activities Chair
University of Louisville, USA – djchan01@louisville.edu
Dr. Julia Chariker // Sponsorship Chair
University of Louisville, USA – julia.chariker@louisville.edu
Dr. Adrian Lauf // Computer Games Technology Chair
Assistant Professor, University of Louisville, Louisville, KY, USA – adrian.lauf@louisville.edu
Professor Nicholas Zeman // Games Industrial Liaison Chair
Northern Kentucky University, USA – zemann1@nku.edu
Mr. Jasbir Uppal // Conference Publication Chair
University of Wolverhampton, UK – J.S.Uppal@wlv.ac.uk
| Professor Ian M Marshall University of Coventry, UK Dr. Pieter Spronck Dr Simon Su Professor Stephane Natkin Dr. Sarah Slater Professor Leon Rothkrantz Dr. Renata Wachowiak-Smolíková Professor Jerzy W, Jaromczy Dr. Peter Stephenson Dr Andreas Oikonomou Miss Li Zhiqiang Nickole Dr. Michel Eboueya |
Mr. Nick Davies CCP Games, UK Mr. Michael Callaghan Dr. Rupert Simpson Professor Geoffrey Matthews Dr. John Rushing Dr. Jinghua Zhang Professor Andrew Phelps Dr. Mostafa El-Said Professor Ian Parberry Dr. Mark P. Wachowiak Professor Begoña García Zapirain Dr. Gordon Calleja |
Professor Dew Harrison University of Wolverhampton, UK Professor Craig Lindley Professor Mariofanna Milanova Mr. Dan Pinchbeck Dr. Dar-Jen Chang Dr Fotis Liarokapis Dr. Thomas Hartley Dr. John R. Sullins Dr. Hong Tat Ewe Dr. Amaia Mendez Zorrilla Professor Gautam Biswas |
Want to submit a paper? Please read ‘Call for Papers’.
Link to on-line paper submission.
Short paper 4 pages
Regular paper 8 pages
Extended paper 10 pages
Please note final page limited is decided by conference reviewers.
Proposals for organising special sessions should be sent to any one of the programme chairs – see Executive Committee above.
Proposals for organising special sessions should be sent to any one of the programme chairs – see Executive Committee above.
You can be an ‘attendee’ of the conference without submitting, speaking or running a workshop or track. Please come and join us and share thoughts and theories. Please read ‘Fees and Registration’.
Companies wishing to hire exhibition space for marketing/recruitment purposes are invited to contact the organisers.
Student registration will be at a reduced rate. Poster and/or demos of their work are encouraged for companies present at the conference.
Companies wishing to hire exhibition space for marketing/recruitment purposes are invited to contact the organisers.
Registration and payment in advance is required from all authors.
The conference proceedings will be submitted for inclusion to CSDL and IEEE Xplore as well as various indexing and abstracting partners.
IEEE Xplore links to previous CGames Proceedings
Computer Games (CGAMES), 2013 18th International Conference
Computer Games (CGAMES), 2012 17th International Conference
Computer Games (CGAMES), 2011 16th International Conference
What paper format should I use?
The conference will be using IEEE manuscript template in MS Word or Adobe format on an A4 page size.
IEEE copyright form (all authors are required to complete and submit)
Galt House Hotel
The Galt House Hotel, Louisville is located on the waterfront. It offers a magnificent view of the Ohio River and is within walking distance of many attractions in downtown Louisville.
Guests need to ask for group name:
CGAMES USA 2014.
Reservations
Web site: http://www.galthouse.com/
Phone number: 502-589-5200
Email: reservations@galthotel.com
Conference rate:
RIVUE TOWER: $116 single or double
SUITE TOWER: $139 single or double
There are two conference rooms for sessions and a separate room for the breaks. All conference rooms are in the hotel.
The Galt House Hotel
140 North 4th Street Louisville KY 40202 USA
- Ask for group name: CGAMES USA 2014
Conference Administrator
J.A.Dandy@wlv.ac.uk
Conference General Chair
Q.H.Mehdi@wlv.ac.uk
Contact Us by Mail
University of Wolverhampton
Faculty of Science and Engineering
MI Building
City Campus – South
Wulfruna St
Wolverhampton
WV1 1LY
























