19th International Conference on Computer Games

CGAMESUSA 2014 – 19th International Conference on Computer Games: AI, Animation, Interactive Multimedia, Virtual Worlds & Serious Games

28th July – 30th July 2014  At the Galt House Hotel, Louisville, Kentucky, USA

“You are cordially invited to participate in CGAMES’14 international conference through paper submission, workshop or special session organization, tutorial, invited speaker, demo, poster, exhibition, panel discussion, or whatever role that you might think is more appropriate and suitable to you.”

Attend

Intent on advancing the theory and practice of computer games development; CGAMESUSA is an excellent chance to network with people in your field. Plenty of talks to attend and workshops to take part in. We hope you will join us and share your theories.

Get Involved

Propose events or activities that are related to the conference themes, submit a research design and development paper, organise a new track or workshop, hire exhibition space for marketing or recruitment purposes. Please contact us with your ideas.

Information
Please contact the conference administrator – Janine – for more information and other enquiries.
J.A.Dandy@wlv.ac.uk

Contact a programme chair with special session proposals and for exhibition space contact Janine.

Register

Register for the conference. Please note that Author Registration needs to be completed by the 7th July 2014.

All authors are required to complete and submit an IEEE copyright form and email it to cgames.

More info – Conference

  • The CGAMES 2014 conference is “Technically Co-Sponsored by IEEE Computer Society” and is in Technical Co-Sponsorship with the IEEE Computer Society Technical Committee who endorsed this conference.

AI, Animation, Interactive Multimedia, Virtual Worlds and Serious Games

Call For Papers

First Announcement and Call for Papers
CGAMES 2014 Louisville 
The 19 th INTERNATIONAL COMPUTER GAMES CONFERENCE

AI, Animation, Interactive Multimedia, Virtual Worlds and Serious Games

28th July – 30th 2014

Galt House Hotel, Louisville, Kentucky, USA

Venue: Galt House Hotel, Louisville, Kentucky, USA.
Venue Web Site: http://www.galthouse.com

 

CGAMES 2014 conference is in a Technical Co-Sponsorship with IEEE Society and the IEEE Computer Society Technical Committee on SIMULATION (TCSIM) has endorsed the conference.

 ieee

 

The conference proceedings will be submitted for inclusion to CSDL and IEEE Xplore as well as various indexing and abstracting partners.

Welcome to CGAMES 2014 International Computer Games Conference, now in its 14th year, is acknowledged as one of the leading research conferences devoted to advancing the theory and practice of computer games development. It is organised by the University of Wolverhampton, UK, in association with the University of Louisville and the IEEE TCSIM Computer Society. The conference website can be found at www.cgamesusa.com.

 

The International Conference on Computer Games: AI, Animation, Interactive Multimedia, Virtual Worlds & Serious Games organised by The University of Wolverhampton, UK, is one of the leading research conferences devoted to the advancement of the theory and practice of games development. It brings together an international community of experts to discuss the state-of-the-art in computer games research, perspectives of future developments and innovative applications relevant to games development and related areas. Past conferences have attracted hundreds of participants from the industry and the academia from around the globe www.cgames.org.

The main aim of the conference is to bring together researchers, games developers, sound, graphics, video, and animation developers, education and training industry from around the world to exchange ideas on design methods, research and development, and development methodologies that are beneficial to the computer games industry and the academia. For each event the theme has been chosen to reflect the major changes in the way in which digital games are developed and played.

We hope that you will plan to join us in Louisville, Kentucky in July 2014.

For more information and enquires, please contact the conference administrator:

Janine Dandy: J.A.Dandy@wlv.ac.uk.

You are invited to submit a paper on any topic related to computer games design, development and education, and particularly papers covering the use of AI for modelling and programming “believable characters”, mobile games, and multiplayer on-line, educational and serious games. We strongly encourage the submission of papers related to the design and the experiments of original type of games, in particular in the fields of serious games, ubiquitous, mobile, cross media platforms and massively multiplayer on line games.

 

Paper Format

The conference will be using IEEE manuscript template in MS Word or Adobe format on an A4 page size. Template samples and Paper formatting instructions can be found at:

ieee.org/..templates.html

computer.org/..formatting

 

The Conference “No-Show Paper” Policy

The conference expects at least one author of accepted paper to present at the technical meeting of CGAMES’14. Authors of accepted papers included in the conference program who do not attend the conference and present their papers will have their papers classified as a “No Show Paper”. A “No Show List” will be created to include the authors of “No Show Paper”, which will be made available to all CGAMES organising committee, who can reject submissions from these authors for the following three years.

No-show papers will not be published in the Conference Proceedings. The conference will notify the IEEE conference operations of any papers that are to be excluded from IEEE Xplore. “No-Show Papers” will not be available on IEEE Xplore digital library or other public access IEEE forums.

Exceptions to this policy will be made by the Organising Committee of CGAMES’14 conference only if the authors of the “No-Show Paper” have produced evidence seven days before the starting date of the conference to prove that the no-show occurred due to the unanticipated events beyond the control of the authors, and every option available to the authors to present the paper was exhausted.

 

Important Dates

First call for papers: 15 November 2013
Paper Submission Deadline: 16 June 2014
Notification of Paper Acceptance: 30 June 2014
Final Paper Submission: 7 July 2014

Early Bird Registration: 2 April 2014
Author Registration: 7 July 2014
Conference Dates: 28 July – 30 July 2014

 

Important Notice – Please Read

Papers received after the Final Paper Submission deadline will not appear in the Proceedings. Authors of accepted papers are requested to orally present their papers at the conference otherwise their papers will NOT be included in conference proceedings.

Authors are expected to register at the earliest convenience. Authors are required to present at the conference. Papers will only be included in the proceedings if the registration fee is paid.

Technical Programme

The conference will cover, but is not restricted to, the following topics:

1. Tools and systems for Games and Virtual Reality
  • Games platforms, toolkits, mechanics, frameworks, engines, APIs and libraries, and middleware, Scripting engines
  • Game interfaces (input devices, speech, gestures)
  • Content generation tools (modelling, texturing, animation, motion capture, sound, level designer)
2. Game AI
  • Neural networks, genetic algorithms, Finite State Machines, fuzzy logics, rule-based AI, probability systems, Bayesian techniques, path finding, potential functions, flocking
  • Learning, adaptation and evolution
  • Believable characters, models, agent architecture, memory, game  bots
  • Multi-Agent Simulation systems (MAS)
  • Game AI for research and simulation
3. Game Design
  • Game Production and Mechanics
  • Level Design
  • Game Assets and Content World Design
  • Game Elements
  • Game Play
  • Game Design Process
4. Simulation, Graphics & Visualisation
  • Immersive Environments, virtual environments, virtual reality, augmented reality, mixed reality
  • Real-time rendering and shaders
  • Procedural generation (particles, textures, objects, terrains, worlds)
  • Game Physics, NURBS, skeletal animation, facial animation
  • Level-Of-Detailing, image-based rendering, photo realism
5. Serious Games and Games for Research
  • Edutainment, games for education and training, learning & teaching aids, technology-supported learning, simulations, developments and applications
  • Disaster Management, crowd simulation, crime scene investigation, medical training, security, situation awareness, games-based therapy, games for science
6. Social and Humanities Aspects of Games
  • Gender in games, violence, and pervasive gaming
  • The Player
  • Games and society
  • Gaming communities
7. Online Games and Distributed Simulation, Multi-user, Mobile Games, and Security
  • Games for mobile, Tablets, handheld, and connected systems
  • MUDs, MMOGs, MMORPGs
  • Games development for iPad, iPhone, and Android Phones and Tablets
  • Ambient learning environments for mobile devices and ad-hoc networking
  • Load Balancing and distributed Techniques
  • Distributed Simulation Tools and Techniques for Mobile and Online Games (High level architecture, communication protocols, peer to peer architectures, publish/subscribe techniques, scalability and Interoperability, etc.)
  • learning, information support activities
  • Game Security
8. Future Games
  • Generative/Procedural content development (characters, models, music, worlds)
  • Physics-based games
  • Emergence in Games
  • Mixed-Reality and Augmented Reality for Games
  • Future Games Interfaces: Touch, Gestures, Multi-Point UI
9. Emerging Games Platforms, Technologies and Applications
  • Cloud computing Games
  • Distributed Games, Tools, and services
  • Cloud Based Tools and Services
  • Emerging Games Genres and Platforms
  • Computational Techniques and Architectures
  • Image Processing in Games
  • Information Storage and Retrieval
10. Inclusive Areas:
  • Interactive robots and toys, virtual Pets
  • Games Technology and ambient intelligence for next generation games
  • Sensors based interaction with the environment
11. Game Design and Simulation
  • Games Genres
  • Games Simulation
  • Level Design
  • Adaptable Interactive Interfaces
12. Game Images
  • Visual aesthetics
  • Animation, Graphics, and Visualization
13. Sound & Music
  • Sound design
  • Music composition
14. Games Business, Marketing, Management, and Ethics
  • Human Resources Management
  • Ethics in Advertising, Marketing, and production
  • Video games industry Compliance
  • Training and Development in Games Industry

* Special Sessions
Proposals for organising special sessions should be sent to any one of the programme chairs.

Programme

Early Registration begins on the evening of 27th July 2014.

The following 3 days are all day sessions and the conference dinner is normally held on the second of these two days.

Sunday 27 July 2014
Time Event Room
1800 – 1900 Early Registration TBA
Monday 28 July 2014
Time Event Room
0900 – 0930 SESSION 1 – Opening Session TBA
0930 – 1030 SESSION 2 – Keynote Talk TBA
1030 – 1100 Coffee Break Wilkinson
1100 – 1300 SESSION 3 – Serious Games 1 TBA
1300 – 1400 Conference Lunch TBA
1400 – 1500 SESSION 4 – Games Design TBA
1500 – 1530 Coffee Break TBA
1530 – 1700 SESSION 5 – Games Development TBA
1715 – 1900 SESSION 6 – Workshop 1 TBA TBA
1930 – 2100 Conference Reception TBA
Tuesday 29 July 2013
Time Event Room
0840 – 1000 SESSION 7 – Serious Games and Games for Research TBA
1000 – 1030 Coffee Break TBA
1030 – 1230 SESSION 8 – Emerging Games Platforms, Technologies and Applications TBA
1230 – 1400 Lunch Break On your own
1400 – 1500 SESSION 9 – Games Simulation TBA
1500 – 1530 Coffee Break TBA
1530 – 1630 SESSION 10 – Serious Games and Computational Intelligence TBA
1630 – 1830 SESSION 11 – Workshop 2 TBA TBA
1900 – 2100 Conference Dinner TBA
Wednesday 30 July 2014
Time Event Room
9000 – 1000 SESSION 12 – Keynote Talk TBA
1000 – 1100 SESSION 13 – Computational Intelligence TBA
1100 – 1130 Coffee Break TBA
1130 – 1240 SESSION 14 – Games Applications TBA
1240 – 1400 Lunch Break On your own
1400 – 1540 SESSION 15 – Games Development and Games Applications TBA
1540 – 1550 Break On you own
1550 – 1650 SESSION 16 – Games Applications and Work in Progress TBA
1650 – 1730 SESSION 17 – Open Discussion (closing remarks, future plans, student’s Best Paper Award Announcement) TBA

 

Notes:

  1. Please note the conference organiser reserves the right to alter, adjust and change the conference program and time without prior notice.
  2. The duration of the author presentation is 20 minutes plus 5 minutes for questions approximately.

Track Code:
GE – Game Engines
GD – Games Design
GDev – Games Development
CI – Computational Intelligence
EG – Emerging Games Platforms, Technologies & Applications
AP – Games Applications
SG – Serious Games and Games for Research
GS – Games Simulation, Graphics & Visualisation
WI – Work in Progress

Executive Committee

 

Professor Qasim Mehdi // General Conference Chair

University of Wolverhampton, UK – q.h.mehdi@wlv.ac.uk

 

Professor Adel Elmaghraby // General Programme Chair

University of Louisville, USA – adel@louisville.edu

 

Professor Rob Moreton // International Programme Chair

University of Wolverhampton, UK – r.moreton@wlv.ac.uk

 

Dr Roman Yampolskiy // Programme Chair

University of Louisville, USA - roman.yampolskiy@louisville.edu

 

Professor Rammohan Ragade // Conference Organisation and Sponsorship Chair

University of Louisville, USA – ragade@louisville.edu

 

Professor Jerzy W. Jaromczyk // Academic and Industry Chair

University of Kentucky, USA – jurek@cs.uky.edu

 

Dr. Dar-jen Chan // Conference Workshop and Student Activities Chair

University of Louisville, USA – djchan01@louisville.edu

 

Dr. Julia Chariker // Sponsorship Chair

University of Louisville, USA – julia.chariker@louisville.edu

 

Dr. Adrian Lauf // Computer Games Technology Chair

Assistant Professor, University of Louisville, Louisville, KY, USA – adrian.lauf@louisville.edu

 

Professor Nicholas Zeman // Games Industrial Liaison Chair

Northern Kentucky University, USA – zemann1@nku.edu

 

Mr. Jasbir Uppal // Conference Publication Chair

University of Wolverhampton, UK – J.S.Uppal@wlv.ac.uk

 

International Programme Committee

Professor Ian M Marshall
University of Coventry, UKDr. Pieter Spronck
University of Maastricht, Holland

Dr Simon Su
Louisiana Immersive Technologies, USA

Professor Stephane Natkin
CNAM Paris, France

Dr. Sarah Slater
University of Wolverhampton, UK

Professor Leon Rothkrantz
Delf University of Technology, Holland

Dr. Renata Wachowiak-Smolíková
Nipissing University, Canada

Professor Jerzy W, Jaromczy
University of Kentucky, Lexington, USA

Dr. Peter Stephenson
Innovation Center, Humana Inc., USA

Dr Andreas Oikonomou
University of Derby, UK

Miss Li Zhiqiang Nickole
National University of Singapore, Singapore

Dr. Michel Eboueya
University of La Rochelle, France

Mr. Nick Davies
CCP Games, UKMr. Michael Callaghan
Ulster University, Belfast

Dr. Rupert Simpson
University of Wolverhampton, UK

Professor Geoffrey Matthews
Western Washington University, USA

Dr. John Rushing
University of Alabama in Huntsville, USA

Dr. Jinghua Zhang
Winston-Salem State University, USA

Professor Andrew Phelps
Rochester Institute of Technology, USA

Dr. Mostafa El-Said
Grand Valley State University, USA

Professor Ian Parberry
University of North Texas, USA

Dr. Mark P. Wachowiak
Nipissing University, Canada

Professor Begoña García Zapirain
University of Deusto, Spain

Dr. Gordon Calleja
IT University, Copenhagen

Professor Dew Harrison
University of Wolverhampton, UKProfessor Craig Lindley
Blekinge Institute of Technology, Sweden

Professor Mariofanna Milanova
University of Arkansas, USA

Mr. Dan Pinchbeck
University of Portsmouth, UK

Dr. Dar-Jen Chang
University of Louisville, USA

Dr Fotis Liarokapis
The Serious Games Institute, UK

Dr. Thomas Hartley
University of Wolverhampton, UK

Dr. John R. Sullins
Youngstown State University, USA

Dr. Hong Tat Ewe
Multimedia University, Malaysia

Dr. Amaia Mendez Zorrilla
University of Deusto, Spain

Professor Gautam Biswas
Vanderbilt University, Nashville, TN, USA

Submit a Paper

Want to submit a paper? Please read ‘Call for Papers’.

Link to on-line paper submission.

Paper Pages Limits

Short paper 4 pages

Regular paper 8 pages

Extended paper 10 pages

 

Please note final page limited is decided by conference reviewers.

Be a Keynote Speaker

Proposals for organising special sessions should be sent to any one of the programme chairs – see Executive Committee above.

Run a Workshop or Track

Proposals for organising special sessions should be sent to any one of the programme chairs – see Executive Committee above.

Attend without Submitting

You can be an ‘attendee’ of the conference without submitting, speaking or running a workshop or track. Please come and join us and share thoughts and theories. Please read ‘Fees and Registration’.

Exhibition Space

Companies wishing to hire exhibition space for marketing/recruitment purposes are invited to contact the organisers.

Fees and Registration

Link to on-line Fees and Registration.

Download Fees and Registration Word document

Best Student Paper Award
IEEE TCSIM (- Link) provides a cash award of $500 for the best student paper written solely or primarily by a student and presented at the conference by the student.

Poster and/or demos of their work are encouraged for companies present at the conference.

Companies wishing to hire exhibition space for marketing/recruitment purposes are invited to contact the organisers.

Registration and payment in advance is required from all authors.

Proceedings

The conference proceedings will be submitted for inclusion to CSDL and IEEE Xplore as well as various indexing and abstracting partners.

IEEE Xplore links to previous CGames Proceedings
Computer Games (CGAMES), 2013 18th International Conference
Computer Games (CGAMES), 2012 17th International Conference
Computer Games (CGAMES), 2011 16th International Conference

FAQs

What paper format should I use?

The conference will be using IEEE manuscript template in MS Word or Adobe format on an A4 page size.

Template samples

Paper formatting instructions

IEEE copyright form (all authors are required to complete and submit)

Sponsors

CGAMES 2014 conference will be in a Technical Co-Sponsorship with IEEE Society and the IEEE Computer Society Technical Committee that has endorsed the conference.

ieee
 

team2

in co-operation with

 

ieee2
Louisville Chapter

IEEE TCSIM Computer Society

The Galt House Hotel

140 North 4th Street Louisville KY 40202 USA

  • Ask for group name: CGAMES USA 2014

Conference Administrator
Janine Dandy
J.A.Dandy@wlv.ac.uk
 
Conference General Chair
Professor Qasim Mehdi
Q.H.Mehdi@wlv.ac.uk
 
 
Contact Us by Mail
CGAMESUSA 2014
University of Wolverhampton
Faculty of Science and Engineering
MI Building
City Campus – South
Wulfruna St
Wolverhampton
WV1 1LY